![]() ![]() For now taper the text and use the “Deformation Axis” to set the directions. You can use the sliders to achieve this or click & drag on the widget symbols to twist, taper or extrude. Now select the Deform button to the right of the Mesh and practice tapering the text extrusion. Select the “Extrusion Depth” slider to get a feel for extending the length of the text as shown in figure 3. By default the Mesh button is selected on the top left corner. Select the “PHOTOSHOP 3D” object and take note that the options for that object are shown in the Properties Panel. In the 3D panel you have the ability to access your Environment, Scenes, Cameras and any 3D object. Take note that you will be working quite a bit in two panels which are the 3D & Properties panels. You can also drag downward to reduce the size of the widget. However, you can enlarge this widget to assist you in your workflow by holding down the Shift key on the keyboard then click and drag on the cube upward to enlarge the widget itself. Each is joined to a yellow cube, which designates the resize function for 3D objects. ![]() You will see a small 3D widget that will allow you to move in the X,Y,Z axis where each axis is designated with a red (X), green (Y) and blue (Z) colors. Figure 2 – View of New 3D Extrusion in 3D workspace. You can toggle through these options (rotate, roll, drag, slide & scale) by using the Shift V on the keyboard. You can move, rotate or pan your 3D object by accessing the Move tool (V) and your options bar will show you various options for navigating the 3D object. I recommend that you chose to work in the 3D space as shown in figure 2. Photoshop will ask you if you would like to switch to the 3D interface. Immediately you get an extruded 3D version of your text. Figure 1 -New 3D Extrusion from Selected Layer. When done go to the 3D menu and select “New 3D Extrusion from Selected Layer”. Workflow Overview Step 1Ĭreate a new file at 5×5 inches with a resolution of 200 PPI and type out text in all caps titled “PHOTOSHOP 3D”. We are going to explore a creative approach to creating a 3D scene exclusively in CS6. It has now been repurposed into 3D Extrusion in Photoshop CS6 Extended. To start building 3D typography, select a typeface with fairly large stroke widths.Repousse was the old title for the 3D engine in Photoshop. Typically, sans serif typefaces work best, and if a bold weight is available, that is even better. I chose DINPro and typed the word “Create.” When creating your text for 3D purposes, it is best that the color is roughly 50% grey instead of black or white, because a neutral makes it easier to create light and shadows. If you create it using black, then the 3D version will be black as well, making the shadows and highlights harder to see and control. To turn a flat layer into a 3D layer, simply go to “3D” > “New 3D Extrusion From Selected Layer.” Below is a shot of the default view when you first enter 3D mode. The window in the top-left corner gives you a bird’s eye view of your 3D text. The default tool will allow you to pan around the text within a 3D workspace. This will allow you to adjust the angle of the overall design. ![]() If you hold the Option/Alt Key, you will be able to rotate your 3D object clockwise or counter-clockwise. You can see in the example below that I rotated the text so that is is set at a slight angle.īelow is a shot of the 3D Panel, where you will plug in all of the settings that will create your 3D text. The different parts in the panel below control the inflation material, which is the material that makes up the sides of the 3D object. ![]() The bevel material is what makes up the beveled edges if you have them on your object. At the bottom, you can see the lighting and the camera positioning as well. Still referring to the image above, the four icons at the top of the panel break down the different parts into sections. The first icon shows all scene elements, the second one shows all of the bevel and extrusion, the third one shows all of the materials (such as textures), and the fourth icon shows all of the lights. If you double-click the CREATE layer with the “T” symbol next to it, a set of options and controls will come up in the properties panel. The extrusion depth slider determines how deep our 3D shape will be. ![]()
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